ce qui est étonnant car on prévoyait les eldars et les orks en ce moment
qu'en pensez vous?
voila ce que j'en disOUi, mais suivant la logique en ordre, il y aurait black templar, Tau, Ork ou Eldar, mais je pencherais pour les ork un peu avant les eldar, après sûrement une autre refonte de codex et après xéno hunter.
Je dis ce qu'il en est présentement sur le net, car comme on dit qui vivra verra.
si la ct passe à 4, plus personne jouera contre eux car ils ont la meilleure arme de base et en plus elles sont le plus souvent jumelées (le canon est bien je trouve)mourzik a écrit:Bonjour
Mes espoirs pour un futur codex tau :
- passer la CT à 4
- améliorer le canon à impulsion (portée)
- augmenter le cout des broadsides.
le véhicule, il y en a beaucoup qui en parle- enlever les kroots
- faire un gros véhicule sympa et lourd (land raider ou le monolithe) style un gros robot à la battletech.
- faire les piranaha en série parce que forgeworld c'est les pires en prix.
- avoir une arme à tir indirect (canon ionique)
a+
pasal
C'est deja fait avec Chapter Approved...Wazat a écrit:Je crois qu'il devrait faire deux codex, un pour les tau et un autre pour les kroots qui ont maintenat assez d'unites pour avoir leur propre codex
OK, first of all remember these are still rumours and may well change in the final codex. That's not directed at you specifically but generally.
Fast Attack Choice.
Not a large number of models in a unit.
Large sized model (greater than standard infantry) on a 40mm base.
Capable of flight (Jump pack probably).
Like the rest of the Tau army, not that great in HtH.
Weapon has a lowish Str value but a high number for instakilling (possible radiation type weapon).
Like the Kroot if the Vespid are popular (and I think they will be) then a expanded selection of models/units may be released potentially leading to a full stand alone list.
"Just got back from Chicago, and before I head to bed I wanted to share a few juicy details from the IA3 book I picked up while I was there. Much of the new stuff is unexplained. Forgeworld didn't want to delay releasing IA3 until after the new codex came out, so they just released the book with a whole bunch of new upgrades that are entirely unexplained. We can guess though!
Hammerhead: There's now a 3rd secondary weapon option... 2 Gun Drones for +20 points. Also, it explicitly states that skimmers cannot start the game landed.
hmm. doesn't look too impressive all things considered.
Devilfish: May replace gun Drones for a SMS for +20 points.
very tasty, and will gives a nice boost to mech-tau forces. A bit pricey though considering fishes could fill out ay 120 points with decoys, trackers et al.
Tetra: Now are 50 points. You can now bring a squadron of one Tetra. The Tetra's D-pod works differently now. Weapons fired at the Tetra from more than 12" way count the Tetra as an obscured target. (blech, that's pretty lame)
this is lovely. Again, compliments mech-tau nicely.
Piranha: Now are 60 points. Are legitimate fast vehicles!!! Are now a Fast Attack choice.
Points have gone down which is a good thing. I prefer other things in the list though.
XV8: The wording in the entry suggests that hardwired support options will now cost the same as their hardpoint options. Targeting array is available for +10 points but cannot be hardwired. Can now buy Marker Drones as wargear for +30 points each. Also, new weapon prices:
bs4 suits anyone? ooh yeah!
Flamer: 4 (6 if twinlinked!!!!!!) lovely!
Burst Cannon: 8 (12 if twinlinked) lovely!
Plasma: 20 (30 if twinlinked) horrible! plasma is expensive enough as it is!
Fusion: 12 (18 if twinlinked) no change
Missile Pod: 12 (18 if twinlinked) makes me dance with joy! tl pod + flamer suits ahoy!
XV81: Includes a SMS (occupies a hardpoint) for +20 points. Other 2 hardpoints MUST be filled with weapons. (this seems strange to me... the book has a fair number of typos and I'm wondering if this is a typo too...)
XV84: Includes a Markerlight and Target Lock for +15 points (do NOT occupy any hardpoints!)
XV89: Has a 2+ save, but it's assault move is reduced to d6" instead of 6", for +25 poitns.
Shas'o R'myr: Has a DOUBLE BARRELED plasma rifle (Assault 2), a shield generator (4+ inv vs shooting, 3+ inv in close combat... I don't know if this is ALL shield generators, or just his?), an ejector system (I'm assuming this works similar to the one for our flyers?), and a flechette discharger. The flechette discharger wounds every model attacking him in close combat on a 4+ BEFORE resolving attacks!!!! He costs 160 points.
this dude is awesome!
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